Sprite Splitter

Sprite Splitter

Split game atlases into clean tiles—fast.

Current Creem direct-sale package: App 1.0.0-7. Historical snapshot: 1.0.0-4. Version history (EN)

A Mac tool for indie game art: auto-frame sprites from one sheet, grid or freehand boxes, magic wand cleanup, then export locally. No account. No cloud. Art stays on your Mac.

Works best when sprites are clearly separated. Sticky or complex art: use Freehand or Wand. Direct purchase is on the homepage ($7.99 one-time). Mac App Store link will appear here after review.

How to get the product

  1. Buy on the homepage or open Creem checkout ($7.99 one-time).
  2. Download the notarized .dmg from Creem — payment success page, receipt email link, or customer portal.
  3. Install (drag into Applications), then activate with the SS1.… key emailed after purchase.

Full walkthrough: spritego.com/get/

Quick start

  1. Open an atlas (drag & drop or File → Open). Sample atlases are in the app bundle.
  2. Use the sidebar to switch Grid or Free (freehand) mode.
  3. Export tiles (or atlas + JSON) to a folder you choose — then drop them into your game project.

Capabilities (as on the product site)

Creem package 1.0.0-7: Grid, Free (Auto Frame, Rect, Select, Wand), and export are included. Eraser and Trim to content are not. Atlas JSON still writes offX/offY/sourceW/sourceH, but as identity (aligned to each sample) for schema compatibility.

Auto Frame

In Free mode, click the background once to box many sprites at once — ideal for clear sheets on transparent or solid fills. PNG: click transparent; JPG/BMP: click the solid key color. Settings → Auto Frame → Min Size… (or double-click the Auto tool) skips tiny islands (default about ≤ 8×8).

Grid & Freehand

Grid: regular tilesets — set cell size, rows/columns, margins, and spacing. Cell size is the logical canvas used for animation alignment. Edge modes: Crop (discard leftover edge pixels; full cells only) or Pad (keep cell size; extra rows/cols filled with transparency). Hover a cell to preview the tile.

Free (Freehand): draw rectangles when the layout is irregular; resize with handles; organize and rename in the Cells list. Right-click a box for Add to list, Copy Image, or Delete. Overlapping boxes: right-click → Select → #id.

Magic Wand

Select and clear backgrounds to transparency when Auto Frame needs a cleaner pass. Click opaque pixels; Shift+click to add. Right-click: Expand 1px / Contract 1px / Make transparent / Invert / Deselect. Double-click the Wand tool (or Settings → Wand → Tolerance…) to adjust sensitivity. Undo / Redo supported.

Export for your pipeline

More tools in Free mode

Settings & UI

Language
English, 简体中文, 日本語, 한국어.
Button Theme
Charcoal, Blush, Teal, Steel Blue.
Keyboard Shortcuts
Help → Keyboard Shortcuts… (open, undo/redo, mode tips, Esc behavior).

Who it’s for

Written for indie game developers and artists. The author is an indie developer too: open texture communities are full of atlases, but pulling sprites out quickly is awkward, and full image editors are often too heavy when you only need to cut tiles. Sprite Splitter keeps that job light — open a sheet, frame, export on your Mac. If you like, you can also use Grid for social-media layouts, Wand to cut out backgrounds, and Copy Image to the clipboard so you can paste into other graphics apps. On clear transparent atlases, Auto Frame + export is often about a couple of minutes. Complex backgrounds: Freehand + Wand, iteratively, with undo.

Licensing

Support & privacy

Contact: 917097871@qq.com

Privacy: Privacy Policy · Terms: Terms of Service

Common questions